LandscapeFTW
Saturday, October 10, 2015
Landscape Version 1.4
Hey kids! It's that time of the year again, when I realize I've been hoarding changes to Landscape and I could probably share the love.
So I just posted version 1.4 of Landscape. It's a simple way to create responsive webpages, currently (see below) OSX only.
You can get the free demo here:
http://conjurebunny.com/landscape/
You can also buy a license here.
Cool stuff in version 1.4:
* Added new Facebook Comments feature: http://landscapeftw.blogspot.com/2015/10/landscape-facebook-comments-system.html
* Increased WC3 compliance. With the exception of third party html, Landscape's main html and CSS should be fully WC3 compliant now. No, seriously. I'm not kidding. Check it out yourself, by clicking here. I know no one cares about WC3 compliance anymore, but that's how Landscape rolls.
* Addressed some CSS concerns. There are still some CSS issues, but most stem from vendor names, and I'm looking into what can be done there.
* Increased awareness of other pages in the same site - linking now detects other landscape pages and lists them in a popup menu. All you have to do is have the other landscape documents in the same folder, and it should figure it out.
* I removed the incorrect alt tags for images, and changed those to title tags in the html. Why? Because the technique I'm using to make images load super fast on mobile devices doesn't lend itself to using an alt tag. This should suffice though.
* Fixed an issue where page background colors were slightly wrong. This also fixes one of the WC3 compliance bugs as well, where a page could have an RGB value of 256,256,256.
About that Windows version:
The Windows version is being written from the ground up in LiveCode. Changes in LiveCode 8 kinda broke things, so I'm going back to version 7 until they fix them. I filed bug reports. I trust it won't take long.
But in general, for the Windows version I'm changing the way a lot of the app is designed, so it's easier to add things to it in the future. The Facebook Comments plugin mentioned above is actually the first "plugin" compatible with both the Windows version and the OSX version. As soon as the Windows version is something resembling a beta, I'll let everyone know.
Oh, and if you want to try it when it's ready, please send me your email address here, and I'll add you to the list!
http://conjurebunny.com/windows.html
Thank you,
-Chilton
Landscape Facebook Comments system
In Landscape 1.4, we added the Facebook Comments system. Here are some notes on how to use that:
This will let you cleanly and easily add a Facebook comment engine to your Landscape based web pages, without having to run any server side software at all. Facebook handles all of that for you, if you set it up right. And Landscape will set most of it up for you. It's pretty spiffy.
To use this feature, you'll have to first create a "Facebook app". Don't worry, it's not as hard as it sounds. To do that, you'll need to be registered as a Facebook developer. So go here and do that:
https://developers.facebook.com/docs/apps/register
Then go here and create a new app. You can choose a WWW app if you just plan on moderating some pages. Otherwise, if you have bigger plans for your app, choose whatever you think is appropriate. The reason you're doing this is so Facebook will know who can moderate your pages. If you create an app, anyone you add to that app as a developer will be allowed to moderate pages you use that app ID for.
https://developers.facebook.com/apps/
Once you have that app created, just copy that App ID.
Now, go build your page in Landscape. Click the Objects->Facebook Comments button to add a comments area to your page. It will be red until you set it up properly.
Double-click it to set it up.
In the inspector window, two fields must be set, AppId and URL.
You copied the AppId just a moment ago, so paste it in here. Just the number. We don't need anything else.
And for the URL, if you don't know this yet, um... put something in as placeholder so you can test it.
This is all part of how Facebook tracks what pages have what comments. So when you go to deploy this, I assume you'll know the url back to this page, and enter it here.
It's important that this link is correct, because other people will see replies as "Someone just replied to your comment" or something like that. If you click that link, it will go to the url you entered here. So if it's wrong, they can still post comments, but you will go to the wrong page when you try to view them by clicking on a link in Facebook.
So get the url right.
One last thing--Facebook comments don't resize properly, and there's very little I can do about that at the moment. If the user reloads a page after they've resized it, it will fit.
That's about it. Deploy to a live web server and you should be good! Please let me know if you have any questions or suggestions.
Thanks!
-Chilton
Sunday, November 23, 2014
A peek at the Landscape early alpha
Every story has to start somewhere, right?
This is the first prototype of Landscape, from 2004. The problems I was faced with were not in the environment (SuperCard in this case), but with web design in general. We didn't have Google Fonts, and I couldn't get CSS to behave across platforms if my life depended on it.
As you can see here, forms, Quicktime and Flash were my main concerns back then. A "Replicant" was something that would be imported when the page was built. This is exactly the way I add Unity3D content now.
I was pretty sure people would prefer to drag and drop things from a palette window instead of from the Finder, and I didn't have the concept of 'tools' in the product at all. You had a pointer.
That actually led me to create the "Non-terface" design behind Conjure, where the one tool does everything, changing to fit the context and circumstances. So I'm glad I went down that road.
The project still runs, but all of the external plugins I made for it are broken now. So it doesn't do much beyond sit there.
I did have one feature I haven't added to Landscape that I really liked. The SuperCard version of Landscape had a thing I called "snapdragon", where if you dragged an item near another item and held the command key down, it would snap along the edge, so the two would sit flush next to each other. It made assembling sets of tiny graphics into a single large graphic really easy. But that's about all it really helped with. You usually don't want different things flush up against each other, no matter what you're designing.
And here's version 1.1, with Unity support...
I'm so glad we're where we are today!
Thursday, November 20, 2014
Landscape: Into The Future!
Landscape 1.0 is a 1.0 release. As in, I didn't cram everything in there, because some of it needed to be thought out more.
So here's a list of where things are going, and when I expect them to go to there...
Windows version - Construction on the Windows version has already begun, and I expect a beta sometime in the next 1-2 weeks. If you're a registered user now, you'll get the Windows version for free. Otherwise, it will be an additional $900. Or less. I don't know.
Blogger.com integration - You know, so you can change things on blogger.com and blogspot.com. Also, so I don't have to type my blogs out in these dinky little windows.
Wordpress Integration - Same thing. I have a few sites that use Wordpress, and I'd like to be able to tweak the templates. How about you?
Shadows - This is an obvious omission, and will be in there soon. Basically, I wasn't happy with the difference between Cocoa shadows on the Mac and CSS shadows in browsers on Windows. It'll happen though.
Buttons - I would like to offer both CSS based buttons and multi-state image buttons. It took me awhile to wrap my head around how that would work in the UI, but basically you'll select multiple images and bind them together in a button object, for multi-state image buttons. For CSS buttons, it's much easier--just fill out some stuff in the info window.
Slider Carousel with those little buttons - This is the only visual thing I think I missed with Landscape. Basically this would be a series of images that would transition from one to the next. The way this will work is just like the multi-state button. Click the little buttons to jump to a scene, or it transitions on its own.
Better support for YouTube, Vimeo, Google Maps, etc. - Basically, you can currently and easily create any kind of raw html drop in, but I'd like to wire it up so resizing the container also changes the embedded size in the html so it resizes, too.
Full width support - This will be a tricky one, because in order to make this work, I have to figure out how to make it work while letting the user also control the vertical layout of objects. It turns out, that's the bigger, stupid issue here.
What'd I miss? Probably a lot. If you have any suggestions, please let me know!
Thanks!
-Chilton Webb
Landscape 1.0 is go!
Landscape 1.0 for OS X
San Antonio, Texas - Landscape is a fun new way for OS X users to build responsive websites that look great on all platforms. It's easy enough for even young kids to use, while containing many features for professional web page designers.
Landscape lets you build web pages by dragging and dropping any type of file (including Photoshop!) in a freeform environment, to quickly assemble web pages. To add text, just type anywhere. A simple Desktop/Tablet/Phone switch lets the user change layouts for each page. The end result is a web site that all modern browsers will render in an almost identical fashion.
Landscape features tightly integrated Google Font support, so if you're using any of over 600 Google Fonts, it will detect them and embed code in your page so the viewer's browser will display it properly. Landscape also automatically builds light boxes if you've designated any images as Lightbox images. It's one checkbox in the info window, and Landscape does all the rest. Similarly, it features tight integration with Facebook, so adding a Facebook image preview to any page is simply a matter of checking off an item in the info window.
The Background and Hidden modes let you treat webpage design easier, by making it so you can't accidentally drag background elements around while laying out foreground elements. You can hide elements or drag them past a barrier, and they won't be rendered on platforms of your choosing.
Landscape has several unique tools, including a knife for slicing up existing images and websites. The knife will let you take any already built website , and quickly create a new version of it that works on more platforms. The mind mapping tool will let you quickly create site charts, org charts, flow charts, and mind maps.
"Our goal was to take eliminate some of the most tedious parts of web design, like light boxes, font handling, Facebook integration, and especially responsiveness. The result is something powerful but simple, and very unlike any web page design tool on the market." said Chilton Webb, president of ConjureBunny Software. "We built a tool that can quickly assemble complicated web pages without confining the artist to a template or a limited design. We designed it to be completely free form, and at the same time, responsive on all platforms."
For more information about Landscape, visit the company's website:
<http://www.conjurebunny.com/landscape/>
Pricing and Availability
Landscape 1.0 requires Mac OS X version 10.7 or higher.
Landscape is regularly priced at US$40.00 and available directly from ConjureBunny software. This is an introductory price, and as features are added, the price will go up. Updates through the end of the 1.x cycle are free for registered users. New licenses can be purchased directly from ConjureBunny software by visiting:
<http://www.conjurebunny.com/registerLandscape.html>
About ConjureBunny Software
ConjureBunny Software delivers unique tools and exciting games to users worldwide. Conjure is our flagship app, but we also have a variety of games and productivity products for Mac, Windows, and Linux users.
Product Video:
Screenshots:
Download it here:
http://www.conjurebunny.com/landscape/
Fight the power! Stay off the Grid!
I have a beef with this idea that fluid grids are some kind of salvation.
They're good for laying out a single page that responds between two breakpoints, but they're not good beyond that.
Let's say you have a standard page with breakpoints for tablets, that looks something like this...
Let's say you have a standard page with breakpoints for tablets, that looks something like this...
And the content in the blue is the 'meat' of your content.
If you have placed your other content links in floating grid, that will work and look fantastic for that platform.
But if you need to rearrange things for iPhone, you might want them OUT of the grid, like this, so some of them come before your content and some after.
And that right there is why I didn't include fluid grid support in Landscape 1.0.
If you have a suggestion for how I could address this though, I'm all ears!
And now that I think about it, I remember a similar problem with tables, back before CSS.
*shudder*
Landscape and You (assuming you're a blogger)
As you might've noticed, something amazing materialized over the weekend, to help web designers across the globe.
This is huge for most website owners, but it's currently not compatible with blog sites. I plan on changing that, but I'd like your feedback while I'm working on it. If you have an online blog and you'd like more control over how it looks, please get in touch and let me know what you'd like in such a product, if it were to magically appear.
Thank you!
-Chilton Webb
Landscape:
This is huge for most website owners, but it's currently not compatible with blog sites. I plan on changing that, but I'd like your feedback while I'm working on it. If you have an online blog and you'd like more control over how it looks, please get in touch and let me know what you'd like in such a product, if it were to magically appear.
Thank you!
-Chilton Webb
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